This research was compiled with generous funding from NTTi3, the platform IT company.
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The Information Age, and Beyond
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Fundamentally, to understand how humans are changing, we have to look not just at how humans relate to other humans, but at how machines relate to other machines—and how humans, machines, purpose and data coalesce and re-coalesce constantly into new kinds of beings.
We can think about our progression in the relationship between humans and tech in terms of overlapping eras or ages. Right now, the Industrial Age is coming to an end, and the Information Age is rising. The future will take us into new ages and we can begin now to forecast those and consider the new problems and opportunities they might present—looking into the distant future (20-100 years) we are beginning to look seriously at the Cyborg Age and even further out to the Singularity which is at the horizon.
We can examine the trends around an Internet of Things (or #IoT) and its progression into what we’ll call a Social Network of Things (or #SNT).
At the apex of the Information Age is the Social Network of Things—a time when devices and people are connected through pervasive internet access, a rich web of sensors, advances in artificial intelligence, deep APIs and cultural changes.
Beyond the Information Age lies what seems like science fiction to most people—the Cyborg Age followed by the Singularity. When we reach the Cyborg Age we’ll be considering not just devices and networks, but changes in the idea of what makes a human a human. For example, what will our bodies be like when implants—including into brain and nerve centers—are not only possible but commonplace? What will happen as robotics advance—how will that change the future of work and labor? What happens if the once far-fetched but now seemingly possible option of ‘uploading’ our consciousness into the cloud arises—should we consider it? How would that change us as a species?
You can think of the progression of these concepts as a journey from our entirely human identities to that of an augmented or even post-human state. It’s important to note that this article is not advocating for a particular endpoint or set of ethics or values here so much as describing changes that are already happening and some of their potential outcomes.
We look at the horizon many years out as a way to pull our minds towards a future which demands technological and cultural shifts which we might want to start working towards with intention and purpose.
Right now, many individuals in the world are participating in (or at least affected by) the peak of the Industrial Age. When we talk about things and devices we are still thinking of made, physical objects or resources. While many people use the Internet and digital devices in their daily lives, the technological experience of most of the world’s citizens does not look anything like the web of cutting-edge, well-connected devices described by the “Internet of Things.” At the same time, the leading edge of the tech industry and tech-assisted devices is somewhere between the Internet of Things and the full possibilities of the Social Network of Things.
We’ll briefly touch upon the almost science-fiction like futures beyond the Social Network of Things, too, as a way to conceive of the infrastructure and architecture we need to be building now—both technologically and societally.
Change Afoot: Six Key Shifts
There are six key paradigm shifts which we can use to create context for the emergence of the Social Network of Things. Mark Bonchek first articulated these shifts in his Harvard Business Review article, “Putting Facebook into Perspective” in 2012. The shifts are driven by—but also require—new kinds of innovation on a cultural, organizational and individual scale as we head to the Information Age. This model is incredibly useful for talking about what businesses and organizations need to do to stay culturally relevant in the 21st century; however, for our purposes here, we’ll list them briefly as indicators of the increasingly networked and system-oriented future which the Social Network of Things is a part of.
- Organizations are moving from hierarchies to networks.
- Leadership is moving from controlling to empowering people.
- Business strategy is moving from making products to building and maintaining platforms.
- Media is moving from the concept of the audience to that of community.
- Individuals are moving from consumers to co-creators.
- Brands are moving from broadcast-style push approaches to conversational pull-based approaches.
Shifting IT from a utility to capability
One very important change which these shifts require is in the way we think about business and organizational models. Traditional information technology skills and infrastructure such as networking, database management and internet access are more important than ever. However, organizations must shift their focus from IT as a utility—basically confined to a single department in a business—to informatics as a capability.
Informatics as a capability is the strategic ability of a company to consider the impact of business decisions on their technology needs, as well as the impact of technology decisions on the entire chain of value from concept to production and maintenance. This means that each person in the company must have at least a conversational ability—if not fluency—in top technologies which impact their business. For example, in many companies marketing and branding departments were the first business units to begin to bring their own technology savvy to bear on their work, sometimes in accidental or intentional conflict with existing IT policy. Whether through third party vendors like agencies, or because they chose to hire their own technologists, marketing and branding departments have shown us that IT cannot be limited to a ‘come and fix it’ utility within the business. For a tangible example of how such thinking needs to be expanded, consider ArchiMate’s great whiteboard animation of the importance of enterprise architecture in a platform-based business.
For platform-centric businesses to be successful, every person involved must be fluent in the technology decision-making process on a strategic level.
Social Network of Things (2.0)
Much of the technology required for a more advanced state is already here in the initial phases of the Internet of Things. The substantive difference between the Internet of Things and the Social Network of Things is actually more about the need for us to change the way we think about and use networked systems: moving away from thinking in terms of objects and humans and instead thinking of the world in terms of agency and cyborgs. These conceptual shifts are deliberately messy constructions.
When we have fully made this transition in our thinking, we will have reached the Social Network of Things (SNT). This next paradigm is partially explored by Bonchek and Choudary, but deepens in impact when you apply it beyond the conception of social products (useful, as the business portion of a larger trend) and platforms (again, a business-centric view). Both Bonchek and Choudary allude to (and understand) the larger shifts: that as we progress technologically it is less and less possible to decouple humans from devices and the shared purposes which bring them together.
The SNT touches on many of the same technologies which begin to emerge in the IoT, like the cloud, machine learning and platforms—but it also begins to explore the implications of those technologies. Terms like Little Data™, the data surrounding individual users, will emerge alongside Big Data. Issues around robotics and new applications thereof—like robotic architecture which changes the fundamental shapes of buildings in response to their occupants or the weather, or to the concept of driverless cars—will bring about new functional and ethical issues. For example, how do we manage the negotiation and mitigation of risk between devices, such as two driverless cars coordinating with each other to avoid an accident?
At this point in the progression toward the SNT, systems and data have become interoperable and leverage rich APIs. Purposes for devices become highly shared, much as our smartphones have, so that our cars display our calendars, share processing power and network connectivity with a connected phone, serve as sensors and even power storage units on larger utility and transportation grids.
Design by our engineers and developers is premised in responsiveness—the ability to make adaptive, resilient platforms and devices which can change as their circumstances and users evolve. Information in this phase, unlike the simple tools at the beginning of the IoT Age, will take real-time information about the present and predict the future.
In order for our devices and networks to provide predictive information about the present, the transition to the SNT will occur on platforms which require interoperability, strong machine learning, and robust network bandwidth. Platform thinking will have become a de facto business strategy and technology doctrine. By today’s standards, the flow of data and evolution of devices will look more organized and reliable, but the overall technology landscape may look overwhelmingly chaotic and messy, because a very high rate of change will mean that we have as much culture work to do as coding.
The challenge is that the digital divide—the gulf between not just the haves and have-nots, but the knows and know-nots—will widen. Those with access to the right technology, bandwidth and tools will have exponentially bigger capabilities in business, health and other critical domains. Disparity will start to appear as much or more along educational and bandwidth-access lines than national identities, as globalization and urbanization play out.
At the same time, machines will be learning on their own, increasingly automating the tweaks to their algorithms. All of this will result in entirely new opportunities for value, new markets for services, products and platforms, and the ability for users to move to co-creators of their online and offline lives.
Tensions of the SNT
Fairness and equality
Safety conflicts
Legacy system retirement
Political and cultural backlash
Roles Necessitated by the SNT
AI Developer
Regulatory liaison
Cyborg Anthropologist
Machine teacher
Characteristics of the SNT
Messy and chaotic
Very high rate of change
As much culture work as code
Digital divide is enormous
Machines begin to learn on their own
Entirely new value opportunities and markets
Interoperability required for success
Mature platforms
Enormous security issues
The Automated Car + Pedestrian Example: Why a Social Network of Things Matters
In a real-life example where the SNT could have made a huge impact, a pedestrian crosses a busy street without a crossing signal. The first vehicle to pass by him taps its brakes quickly and then chooses to keep driving. The pedestrian runs between this car and another van behind it, which doesn’t even touch its brakes. In the world of automated vehicles, we have the capacity to ensure his safety and that of the drivers through the transmission of data between multiple devices and people instantaneously. For example, the humans here couldn’t convey from one vehicle to another what they had seen, or how they made the judgement call they did—but an automated vehicle could.
How do we design systems which can tap into the full potential of a social network of things—leveraging sidewalk sensors, the on-board systems of both conventional and driverless cars, traffic cameras and everything else available in the digital world—to augment human capacity?
Even more complex is the possibility of having these devices not just inform each other, but negotiate an outcome. Let us suppose that two driverless vehicles identified an imminent crash. Without being able to communicate with each other, as is currently the case with most driverless technology, the vehicles have to guess about what the other vehicle is going to do and use their on-board information to try to avoid or at least lessen an impact. If those cars could coordinate their decisions, they could synchronize their trajectory to more reliably lessen or avoid an impact altogether.
The US Department of Transportation and many other regulatory and industry agencies are spending energy and resources to get ahead of the coming complexity of such systems. It’s just in time, too—as evidenced in the 2013 Wired article “The Ethics of Saving Lives With Autonomous Cars Is Far Murkier Than You Think.”
Life in the age of the Social Network of Things—at least, properly implemented—is potentially safer and easier. At this stage, we are doing something which has never been done before: negotiating between devices without passing decisions through humans first. In the world of mobility, we are attending to multi-modal transit, major safety issues and even the possibility of ultra-light vehicles which rely on intelligence, rather than mass, for safety. Some cars will be fully automated, while others will be augmented with simple systems like accident avoidance and traffic routing, and yet others will be basic machines little different than the cars of the late 1990s. It is this complex landscape of old and new technologies which is the reason why future devices must be built to be adaptable, extensible and able to communicate between each other.